Saturday, July 14, 2018

Pro Evolution Soccer 2019

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Pro Evolution Soccer 2019  is an upcoming football simulation video game developed by PES Productions and published by Konami for Microsoft Windows, PlayStation 4 and Xbox One. The game will be the 18th installment in the PES series and is scheduled to be released on August 28, in the US and in Europe on August 30, 2018.Barcelona attacking midfielder or winger Philippe Coutinho will appear on the front cover of the standard edition while David Beckham will appear on the front cover of the special edition.
In this year's edition Konami has promised to increase the number of licenses, which includes more fully licensed leagues and stadiums, and a variety of new Legends to play with. Until now the official championships announced directly by Konami are the Danish Superligaen, the Portuguese Primeira Liga, the Belgian Jupiler Pro League, the Swiss Raiffeisen Super League, the Scottish Premiership, the Primera División Argentina and, exclusively, the Russian Premier League. However, Konami announced that it had decided not to renew its deal with UEFA for the Champions League, Europa League, and the UEFA Super Cup which they had for 10 years.
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PES 2019 is a sports game that simulates association football. PES 2019's Magic Moments feature is set to be the forefront of PES 2019’s superior gameplay. Konami announced that the International Champions Cup before the season begins has been added and they also announced an improved negotiation system and budget management.Added a re-sell and clean sheet options so that strategy is needed not only on the pitch but also with club management. 11 new skill traits have been introduced that will help enhance player uniqueness, including edge turn, no look pass, control loop, dipping shot and rising shot. They also announced that player individuality has also been taken to the next level, where skills and strengths are more prominent in impact and motion during gameplay.
Full body touch introduced last year has been further enhanced. How the ball is controlled depends more on the surrounding situation, allowing for smoother and contexual trapping of the ball.



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